This computer science problem involves algorithmic thinking and programming concepts. The solution below explains the approach, logic, and implementation step by step.

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Step 1: Determine the time when the particle stops. The particle stops when its velocity is equal to zero. Given the velocity function : Factor out : This gives two possible times: Solving for the second time: The particle starts at and stops at .
Step 2: Find the displacement function . The displacement is the integral of the velocity function with respect to time . Assuming the particle starts at position at , we have , which means . So, the displacement function is:
Step 3: Calculate the displacement at the time the particle stops. The particle stops at . Substitute this value into the displacement function: Simplify the first fraction: . To subtract these fractions, find a common denominator, which is 32:
Step 4: Determine the maximum distance travelled. The velocity function is negative for (e.g., at , ). This means the particle moves in one direction (the negative direction) from until it stops at . Therefore, the total distance travelled is the absolute value of the displacement.
The maximum distance travelled by the particle before stopping is .
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Determine the time when the particle stops. The particle stops when its velocity V(t) is equal to zero.
This computer science problem involves algorithmic thinking and programming concepts. The solution below explains the approach, logic, and implementation step by step.