Physics

Projectile Motion

Projectile motion is 2D motion under gravity alone. Horizontal velocity stays constant; vertical motion is uniformly accelerated. Decompose the launch into x and y components and the rest is kinematics.

How to Approach Projectile Motion

1

Decompose the initial velocity

v₀ₓ = v₀·cos(θ), v₀ᵧ = v₀·sin(θ). The angle θ is measured from horizontal.

2

Apply kinematics to each axis

Horizontal: x = v₀ₓ·t (no acceleration). Vertical: y = v₀ᵧ·t - ½g·t² (acceleration -g, downward).

3

Solve for the unknown

Range, max height, and time-of-flight have closed-form expressions. Range = v₀²·sin(2θ)/g. Max height = (v₀·sin θ)²/(2g). Time-of-flight = 2v₀·sin(θ)/g.

Frequently Asked Questions

What angle gives maximum range?+

45° — but only if the launch and landing heights are equal. From a height above the ground, the optimal angle is slightly less than 45°.

Does horizontal velocity affect time-of-flight?+

No — time-of-flight depends only on the vertical motion. A bullet fired horizontally hits the ground at the same time as a bullet dropped from the same height.

How does air resistance change things?+

It shortens range and lowers max height. For most intro physics problems, air resistance is ignored unless explicitly mentioned.

Related Topics

More step-by-step guides in Physics and adjacent subjects.

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